wasted cycles on trendy 3D junk

John Gruber’s Webstock ’11 presentation on the history of interface design is worth watching if you have any sort of interest in software, UI, or Apple in general. His main points relate most specifically to Apple (because that’s what he does) but it’s applicable to all platforms. A great look at where we’ve been and what the future has in store.

Is it bad that I watched this straight through without a problem, but a 50 minute lecture bores me almost immediately? Probably yes.


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